Here’s my official response to Anita Sarkeesian’s list.
She suggested eight ways video game producers can make their games less sexist:
1. Have multiple female characters with a variety of traits. “Main characters tend to be disproportionately men.” And the token female character is often a stereotype.
1. I already do. I've never had trouble with creating good, diverse female characters. If they don't end up as a playable character, well, too bad, so sad. Not every story will have a female playable character. Live with it.
2. Female characters should wear armor or sports bras, not lingerie.
2. I do all three. I have women clad so heavily in armor, you can't see what they look like, but I also create characters who aren't afraid of sexuality like you are, Anita. And sometimes those women show off their bodies whenever possible.
3. Female characters should have varied body types. Most female characters have an identical body type — tall and slender with a large chest — while male characters come in many sizes.
3. I enjoy a wide variety of body types, but I'm not making an ugly, frumpy, tub of butter unless a character design calls for it. I tend towards slender characters with nice figures, because I really like women who aren't afraid of sexuality. A woman built entirely of mayonnaise and burger grease isn't going to be a gymnast, or a soldier. If I'm going to write in a super morbidly obese character, she's going to have a support role.
(And I mean Super Obesity, not an obese woman who is a super hero. Look it up.)
4. Stop emphasizing female character's rear ends. Attire and camera angles often emphasize the posterior of female characters and do the opposite for male characters.
4. Fuck you, bitch, I'll emphasize what I want.
5. Include more females of color and don't depict them in racist roles.
5. Only if the story calls/allows for it. I'm not changing or adding anything for anyone, unless I have a good reason to. Sorry to burst your bubble, but in a world where there are no humans, there aren't going to be any black humans, either.
And in the case of my book, if the place that people of other races occupy is racist, guess what? That's right, they're going to be mistreated. I don't give anyone any preferential treatment.
6. Female characters should move more like a real woman, not like a model on a runway.
6. You're an idiot, and your compliant is idiotic. Look up biology.
7. Don't sexualize female characters' vocalizations during combat. “Make pain actually sound painful instead of orgasmic.”
7. I'll "make" female characters sound however the voice actors I hire make them sound. Do you really think men voice the female characters or something, Anita?
8. Depict more women engaged in combat, but don't sexualize the fight. “Violence should never be sexy."
8. How a woman engages in combat depends on that character's personality. I have many characters who would fight like normal, and just as many characters who would fight sexy. Still can't get over Bayonetta, can you? I'd call you a child, but there are children who are more mature than you.
In conclusion, there is no problem in video games, and never has been. The only problem here is that Anita is threatened by anyone who looks better than her, real or fictional.
Source of this list can be found here: