I said I was working on my RPG a while ago, but that's not going too well. I forgot how much I hated creating character sprites for RPGs, and since the sprites I'm using are all custom rather than the RPGMakerMV defaults, I have to make every single character and NPC from scratch. Last time I did it, I just used slightly modified versions of default sprites. Some sprites didn't get any edits at all. In fact, there was only one character in the entire game that was fully custom.
It's going... just not going very well. I kind of need to do some character sprite work before I can move on, and I've done some, but am now dragging my feet.
As for the mocap suit, I haven't forgotten it or put it off. The dress form is in the mail. I managed to find an adjustable one for surprisingly cheap, under $100, but there's a catch. First, it's for women. I couldn't find a male adjustable dress form for under $200. (But muh pink tax, though!)
Second, it has to be shipped from clear across the United States, by ground or shipping would push the price over $100. So it's going to take another week to arrive. (Hopefully it's not smashed or too terribly broken when I get it.)
In the meantime, I've been doing a lot of thinking. How would I test this suit I'm making? I have no easier 3D projects on hand, and I definitely lack the funds to do one of my bigger 3D projects, so how am I going to see how well this home built studio of mine will work?
Well, that I don't have easier 3D projects on hand is a bit of a lie. While on a walk at 4 in the morning this last Friday, I suddenly remembered an older one I had come up with back in 2012-ish.
It'll end up being a spiritual successor to a game I made in 2011 called Slaughter House. The premise is that you play a sociopath with a large house, and the goal is to kill as many people as possible. Sound familiar? That's because Hatred basically copied the concept. Postal is also quite similar, but I wasn't aware of Postal at the time I made the game.
You can actually play it here. But it's not very good. You play as some guy, can't remember if I gave him a name or not, and your plan is to throw a house party at your place, invite as many people as possible, and slaughter as many as you can get away with. Get it? Manslaughter at the house-party? You're in a house and slaughtering people... Slaughter House... yeah it's not even remotely clever. Anyway, its a shoddy, buggy arcade type game. The ideas are all there, it just lacks mechanics to make it more interesting. There are glaring problems with it, but it's a 6 year old game, and I made it using mostly Game Maker's drag and drop method, which can be really hard to makes games with. (Uses absolutely no script language.)
I'm not going to go too into detail on my plans with my old IP, or into any detail at all, aside from mentioning my previous game, for my usual reason: I don't want it stolen. But also because I really shouldn't be going on and on about how great my ideas are and what I'm currently working on if I constantly lack the commitment to finish them. I look like an ass when I do that, I feel like an ass when I do that, and it makes it so much more disheartening when I stop working on them, after I've spent so long showing all my work on it. Though, my last one was doing fine, I just hit a really deep rut after I got back from visiting my family the week of Christmas, and I've had a hell of a time escaping it. While I'm in this kind of position, I can't work on a game that requires that much scripting effort. I make enough really stupid mistakes coding my games without being extremely tired and forgetful.
I've had a few good up-days where I have my energy back, but I'm not sure what's causing them, and I have no idea what I can do to start guaranteeing I have more. They seem to coincide with my long, by-foot trips into the next city over, like that massive, 39 mile one I did just to get the fabric for my mocap suit for example. I had lots of energy after that. It lasted a few days, actually, before finally fizzling back out and returning me to being hopelessly tired every day. I had assumed that maybe it was the exercise that did it, but as mentioned above, I've been going on walks more, lately. Last night was my 3rd in a row, and they usually last about an hour, but it's had no effect. That doesn't rule out exercise as a possible solution, though. When I have to go into the next city over to get something, it usually takes me 3 to 4 hours, because it's a 12 mile round trip.
Not doing so good with my bed, either. In fact, my neck has been stiff for days, now. I woke up with the stiffest neck I've had in my whole life, and it hasn't fully gone away. It's still quite painful, too.
Anyway, whatever. My dress form is supposed to be here on Friday. The mocap studio project will resume then. It will probably take maybe a day or two to sew everything up, mostly because I can't be assed to sit in front of my sewing machine all day. Then I have to order my materials for making the markers which will probably take a few days to arrive. Then it will probably take a few days after that to make all the markers, because there are quite a few needed, and I'll likely only be able to make one at a time.
Come to think of it, I would be better off buying them now, that way, while I'm waiting for my damn dress form to get here, the materials for the markers will be shipping.
You see, this is why I don't want to work on my previous project. I'm really fucking dumb lately. I could have bought ahead and had those things by now, and been ready for when I need them. Who knows how much I'd screw up my game if I tried, if something as simple as ordering multiple things to save waiting time completely slips my mind?