My game is kicking my ass.
I always play test every little increment, because I don't want large-scale bugs cropping up early on in a month-long development spree, and then having to fix it, or end up overlooking the testing of load-zones. So I do a lot of popping in and our of game play, quite quick, so that I can get x, y, z working as intended straight out of the gate.
As a result, I do a lot of rushing around within the game. It's my game, I'm not meant to really enjoy it during testing.
I had built a few rooms that all link up, and I was testing out their load zones but it's not going any faster for me because I keep on dying.
In the interest of speeding things up, I was rushing, and because I was wasn't taking my time, I discovered just how hard I accidentally made it to rush through this game. The first area enemies aren't all that dangerous of you stop and approach them with a little caution, however, while rushing, the way these enemies are programmed to attack if specific conditions are met, it can lead to death very fast.
I'm quite happy with that. I have no gripes with speed runners, but I don't want my game to be the kind of game you can just breeze through by accident. I want it to be challenging, but not too challenging, and a reasonable length without requiring players to do a lot of grinding or backtracking. Which it seems I've accomplished.
So far, anyway.