For those of you who have been following me closely, you already know there's something wrong with me. For those who haven't, there's either something wrong with my body, or not having a good mattress for the last 7 years is finally have a serious effect on my health.
Regardless of what the cause is, the result is the same: I'm too fatigued to work on my games. You guys have only had a small taste of my issues. In my very last post, I spoke of logic and reasoning, and memory troubles. My example isn't even half of it. After living this way for 2 months, I can safely say that coding isn't a thing I'm going to be able to do. Programming with any form of script is entirely logic driven. You need to be able to think of other ways of going about something, and if you mess up, you need to have a mind sharp enough to figure it out.
Sharp is not a thing my mind has been consistently for a while. If it were any more blunt, it would be the head of a sledgehammer... Example: I was working on a small project last month, and it required glue. I went to the hardware store, picked up rubber cement, and began the long, tedious process of carefully brushing the glue on.
If you've never used rubber cement before, it uses a little, extremely inefficient brush and you paint it on.
I ended running out of glue before the project was finished, and as was headed back to the store I realized it would have been a hell of a lot faster to just buy spay adhesive. It's essentially the same thing, but takes a hell of a lot less effort to apply. This was 4 and a half days later. Considering how that went, I can already imagine trying to write in code.
But that doesn't mean I'm not up to making games. I've gotten a little of my creative drive back and I think I can get back into making games earlier than I expected to. It won't be my current project, the one I'd been showing off before my energy hit zero. That one requires me to be on a level of focus and mental sharpness that I haven't been on for around 3 years now. (Not to any predictable degree anyway.) It's required me to write logic and AI I've never tried before. It was a struggle even before December.
Instead, I bought RPG Maker MV, and I'll be trying to work on that. RPG Maker is... well... what the hell does it sound like it is? Lol. It's a program that allows for the construction of RPGs. (That's Role-Playing Game, not Rocket Propelled Grenade.) RPG Maker is designed to do all of the heavy lifting for you. All you need to do is tell it how your game goes, and it takes care of the rest, with absolutely no mandatory knowledge of scripting.
This won't be a new project by any definition of the word. In 2003 I got RPG Maker and started screwing with the program. In 2007 I found that old project of mine and decided I was going to finish it for the hell of it. In 2008 I finished it.
It's called Savage. You can play it here >>>>PLAY IT<<<< but you need RPG Maker 2003 and the RPG RT. It's easy enough to find RPGM2k3. I think the download of my game also includes the RPG_RT installer. If not, here's the file. No guarantee it will work, and I don't think it can be played on MacOS, but there's little I can do about that. Try running it on a Windows XP virtual machine if it doesn't work.
Warning: It's shit. It was made 14 years ago. "Talented" isn't a word I'd use to describe myself at the time. I wouldn't even call it "meh". No, I'm serious, this is your last warning. The game is fucking awful. Do not play it. You won't enjoy it. It's a boring grindfest with no story. I'm not even trying to elicit sympathy, or use reverse psychology, or being unreasonably hard on myself. I don't even enjoy playing it. I couldn't even get my RPG fanatic best friend to play it for more than 15 minutes. You will not enjoy it.
In 2014, I decided I was going to redo the game on RPG Maker VX Ace, which was the newest RPG Maker at the time. It was going to receive a massive overhaul. But then GamerGate started and I got a little side tracked with the whole ordeal, and stopped working on it. In the beginning of 2016, I downloaded the trial to RPG Maker MV, which is now the newest version, and started migrating the game over. But then my trial ran out, I couldn't afford the full version because I had other things to get at the time, and I let the project go cold. I put off doing it because I didn't want my first serious release to be a remake. Last night, I found some of my old files and decided I'd buy the full version of RPG Maker MV. This morning, I realized it wouldn't be that hard to finish it, and I might be able to pull it off if my energy doesn't decline too far to do pixel art. So, not a new project. It's getting back into an old project that was a remake of an older project that was a remake or an even older project.
There's still the small problem of not wanting to have my first game be a remake... I don't know why I hate that thought so much, but it feels cheap what with all the fucking remakes, reboots, definitive editions and shit coming out. But I think since the game sucked so bad, a HEAVY ground-up rebuild can be justified. I still don't feel right about going this long without successfully finishing anything only to just release a remake of something I already did, but I'm still going to try.