It looks like that cover's not going to be finished as soon as I had hoped. I was on my way to getting the do-over finished (I had Fang, the kid in the middle) completely done and looking real nice, when a friend, (one who criticized my last two covers) messaged me on Skype and essentially said "Stop drawing. I feel really bad about making you start over, so I'm paying one of my friends to do it for you."
In my head I was like "Ugh, this is going to be such a waste of time if it turns out no better than what I've already done." but I agreed to stop and let this guy try it. I gave all the details, and the guy was like "Ok, I'll need a few days."
Great, it will only take a few days, I won't be that far behind if it turns out bad.
My sister pays a surprise visit to my place to stay the night while she's visiting a friend. Turns out she can't stay the night with her friend like she thought she could, and ends up spending the entire week at my place, only getting to spend a total of 7 hours out of the week with her friend. How am I supposed to entertain a high school senior in a tiny town with nothing to do? Play some Playstation. She got a kick out of playing Naughty Bear, a game where you play as a murderous teddy bear who goes around slaughtering other teddy bears. I wish I had Call of Duty and another controller. It's a terrible game, but she loves Zombie Mode.
I get back after she leaves to go visit her dad on his marijuana farm... (She doesn't smoke, but he does, and he's embarrassingly proud of his farm.) and ask the guy who was commissioned to do my cover how far along with the project he was, so I could see the WIP. Turns out that he did nothing for the entire week. Not only has he not started with the project, he's not going to be able to start until the end of the month.
Now if it turns out to be not much better than what I've drawn, I'll be an entire month behind on my own cover art document. The only up side to this is that I'm not paying for it.
Though, there is a hidden benefit: I've decided that while I wait, I'm going to be working on my game project. I've started a new one. I know, I know! I'm awful! I'm still trying to figure out how to stop myself from resenting projects and losing interest in finishing them. If you read the post below, I may have finally gotten on the right track to solving it.
I have a really good feeling about this one. The entire time I was attempting to finish my last cover art flop, I was eager to get some progress done on this project. I think I can finish this one if I practice what I came up with, below, and find a good balance between working just long enough in an area to get work done, but still have something I can switch to later.
See, what killed the last project for me was that I attempted to do all the art elements ahead of time, then I did all the character coding, then I started tackling all of the level design, and the level design became so monotonous that I grew to hate doing it. But it wasn't just my ability to do level design that got hurt by it. It was the entire project. On the bright side, I have learned a lot since then, and if I utilize the method outlined in the last post, this one should hopefully go well. I'm really eager to do this one, so it doesn't feel much like a chore working on it.
As per usual, I'm avoiding talking about it because I don't want to get anyone's hopes up. But there are some images I've already made for it. You can find one here. And an animated GIF here. I'm sorry I'm always such a failure, but if you stick with me, I'm... mildly confident I can make it pay off. I'm like a Saiyan: each time I fail, I only grow stronger than before.