Ever find yourself playing a game and all of a sudden a character takes an odd, and highly specific pose? Or have you ever been watching a terrible game Let's Play and some characters strike the same odd, yet specific pose?
Seriously, what is this and why do people in games that glitch up take it?
This pose is called the T-Pose, T-Position, or Default Model Stance.
Ya know... not only do I know what this pose is, but I've used it before many times, and yet I still find it freaky as all hell to see characters taking this pose...
Anyway, so what is it? As revealed above, it's the default model position to anthropoid 3D game characters. This pose is used both in video games and film. (Even the Hulk, in his movie The Incredible Hulk, used the T-Pose, and old, old games like Banjo-Kazooie have T-Posing). This is usually the stance in which the character models are created. They're then relaxed via animation. Characters return to this stance during glitches either because their model rig had been disabled, or because there are no animations for the action being performed, so it defaults to absolute default.
But why the pose? Well, I'm going to let you in on some 3D secrets.
(Warning, if you don't want the magic ruined for you, click off this blog post now or forever hold your peace.)
I hate to burst your bubble and spoil the magic for the uninitiated, but 3D models are rarely actually whole models. Any model that requires perfect symmetry are almost always just modeled as half an object, and mirrored to be whole afterwards.
Kind of like this, but it would be a lot rougher and a lot less textured. It would likely be plain grey. I can't think of any instance where I'd texture something before finalizing it's symmetry... too much headache...
Now take a look at Captain Falcon there. Notice anything about that pose? I'll give you a sec to guess on your own.
Got your answer? Check out his arm. It's completely unobstructed from all sides. If his arms were at his sides, his body would get in the way of the under portion of his entire arm, and his arm would get in the way of a large portion of his torso. This pose, cut in half like it is, makes 100% of his body fully accessible at all times.
We use this pose because it allows us to orbit around them making all kinds of changes without things getting in the way. As mentioned above, I know this to be true because it's exactly the same pose and method I use to make my own 3D models. It's entirely possible to avoid using it, but it's more frustrating to have to try to work through a character's body to reach an obstructed vertex or face.
Fun Yet Horrifying Fact: Characters are made up of hundreds of faces. Character models are polygonal, and each flat section of the polygon is called a 'face'. So every 3D character is comprised of dozens to hundreds of 'faces', depending on which console you're playing on.
Next time you see a glitch-up happening, and you see a character T-Pose, you'll be able to impress your friends by explaining exactly why it's T-shaped, and why that pose is likely taking place. (Still creepy as hell to see it happening, though, especially when it's more than one character at once...)